package oop.core.ai;

import oop.core.entity.NPC;
import oop.core.map.GameMap;
import oop.core.med.NPCMovementMediator;

/**
 * AI behavior: randomlyMove
 *
 */
public class DumbAI extends AI {
	
	/**
	 * DumbAI constructor.
	 * @param movementMediator
	 * @param gameMap
	 * @param npc
	 */
	public DumbAI(NPCMovementMediator movementMediator, GameMap gameMap, NPC npc){
		super(movementMediator, gameMap, npc);
	}
	
	/**
	 * Overides move() so that the AI just randomly moves.
	 */
	public void move(){
		randomMove();
	}
}
